Not sure how to cause the issue, but after appearing, crashes are 100% repeatable.The Star Union: once a vast empire connecting thousands of worlds, but its people have been left isolated and stranded following the Collapse. We didn't quit the session yet, so if you need any more details, let me know. I'm attaching log file from the last attempt. I didn't write down the others, but you should find them as I included my email in each. EDIT: I'm not certain at this point but this could also have happened after combat. We noticed beta seems kinda unstable with frequent desyncs so we returned to release, but at this point a similar thing happened - game kept crashing as soon as all players loaded. Same thing occured in a previous game, though we were playing on beta. Note: This is not the only game it happened. Upon confirming the results, game crashed again.įinally, I entered the game one more time with debug mode to collect logs, it crashed just the same. This time I tried clicking combat retry, but nothing happened and post battle results reappeared (this time without retry button). I checked the battle on event log and the same result screen appeared. Upon accepting the results, game crashed for all players (!).Īfter we got back to the game, the game was frozen on AI turn (seemingly AI didn't register that my combat was over). Upon reloading, I saw the post-battle summary screen with results from autocombat. The issue first appeared when players desynced immediately after I finished combat initiated by ai marauders. Please explain your issue is in as much detail as possible.īackground: 4 player simultaneous online multiplayer game. Which version of the game are you running? What platform are you running the game on? Multiplayer save corrupted due to desync after combat initiated by marauders
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